System for trade-in bonus
AssigneeAcres Technology
InventorJOHN F. ACRES
Life of this patent
Estimating the term…
Abstract
Embodiments of the present invention are directed to gaming systems that allow customers to wager, or “trade-in” an object of value or winning situation for a chance to win an even more valuable award. The chance for valuable award may be a bonus game or chance to win a bonus game. Bonus awards are “funded” by the savings achieved from the players trading in their wins in the base game, which would otherwise be paid. Players who do not trade-in see no changes from the base game paytable, while those players who participate in the trade-in bonus have a different gaming experience.
Claims20
At least one non-transitory memory device, which stores a plurality of instructions, for use with an electronic gaming device that generates a set of predefined symbols and displays, on a display device, a determined outcome as a set of the predefined symbols, the plurality of instructions, when executed by at least one processor, cause the processor to:
- determine when at least two symbols of the set of predefined symbols are traded in by a player of the electronic gaming device;
- determine if the at least two symbols are included in one of a plurality of winning outcomes;
- and
- provide a bonus to the player of the electronic gaming device when the tracked sets of traded predefined symbols exceed a threshold.
At least one non-transitory memory device, which stores a plurality of instructions, for use with an electronic gaming device that generates a set of predefined symbols and displays, on a display device, a determined outcome as a set of the predefined symbols, the plurality of instructions, when executed by at least one processor, cause the processor to:
- permit the player to surrender only a portion of an interim holding after a first stage of the game played on the electronic gaming device, wherein the portion includes a quantity of symbols less than a total quantity of symbols in the set;
- and
- provide an opportunity for a bonus award in exchange for surrender by the player if the surrendered portion has at least two symbols included in one of a plurality of winning outcomes.
At least one non-transitory memory device, which stores a plurality of instructions, for use with an electronic gaming device that generates a set of predefined symbols and displays, on a display device, a determined outcome as a set of the predefined symbols, the plurality of instructions, when executed by at least one processor, cause the processor to:
- accept only a portion of a displayed set of predefined symbols as discards selected by the player, wherein the portion includes at least two symbols and less than a total quantity of symbols in the set of predefined symbols;
- compare the accepted discards to a plurality of predefined winning outcomes;
- and
- generate an award for the player when the accepted discards are included in one of a plurality of winning outcomes.
Dependencies are inferred from the claim text.