Method and apparatus for awarding trophies
AssigneeSony Interactive Entertainment Inc.
InventorsTimothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
Life of this patent
Estimating the term…
Abstract
A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.
Claims22
A computer-implemented method for assigning one or more trophies to a user, comprising:
- emulating a game in response to a request from a client device;
- detecting a trophy trigger during emulation of the game by comparing a memory value of the emulated game to a predetermined value;
- and
- assigning the one or more trophies to the user based on the detected trophy trigger.
A system, comprising:
- a processor;
- a memory coupled to the processor containing computer executable instructions configured to implement a computer-implemented method for assigning one or more trophies to a user when executed by the processor, the method comprising:
- emulating a game in response to a request from a client device;
- detecting a trophy trigger during emulation of the game by comparing a memory value of the emulated game to a predetermined value;
- and
- assigning the one or more trophies to the user based on the detected trophy trigger.
A non-transitory computer readable medium having computer executable instructions embodied therein, the computer executable instructions being configured to implement a computer-implemented method for assigning one or more trophies to a user when executed, the method comprising:
- emulating a game in response to a request from a client device;
- detecting a trophy trigger during emulation of the game by comparing a memory value of the emulated game to a predetermined value;
- and
- assigning the one or more trophies to the user based on the detected trophy trigger.
Dependencies are inferred from the claim text.