Techniques for video game input compensation and related systems and methods
AssigneeHarmonix Music Systems, Inc.
InventorRyan William Challinor
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AssigneeHarmonix Music Systems, Inc.
InventorRyan William Challinor
Estimating the term…
Described herein are techniques for improving user experience in a video game. In some embodiments, the techniques utilize one or more snapshots of the video game over time to adjust a pose of a user's input device in the video game. For example, the user's input device may be a spatially tracked controller which has a tracked pose in the video game. A user input may indicate a button pressed on the spatially tracked controller (e.g., triggering firing of a shot in the video game). In some embodiments, the techniques use the snapshot(s) of the video game that capture instances prior to the user input to adjust a pose of the user input device in the video game to provide an improved user experience.
A computerized method implemented by a processor in communication with a memory, wherein the memory stores computer-readable instructions that, when executed by the processor, cause the processor to perform:
A non-transitory computer-readable media comprising instructions that, when executed by one or more processors on a computing device, are operable to cause the one or more processors to execute:
A system comprising a memory storing instructions, and a processor configured to execute the instructions to perform:
Dependencies are inferred from the claim text.