Primitive fragment processing in the rasterization phase of a graphics processing system
AssigneeImagination Technologies Limited
InventorsRobert Brigg, Lorenzo Belli
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AssigneeImagination Technologies Limited
InventorsRobert Brigg, Lorenzo Belli
Estimating the term…
Systems and methods for processing primitive fragments in a rasterization phase of a graphics processing system wherein a rendering space is subdivided into a plurality of tiles. The method includes receiving a plurality of primitive fragments, each primitive fragment corresponding to a pixel sample in a tile; determining whether a depth buffer read is to be performed for hidden surface removal processing of one or more of the primitive fragments; sorting the primitive fragments into a priority queue and a non-priority queue based on the depth buffer read determinations; and performing hidden surface removal processing on the primitive fragments in the priority and non-priority queues wherein priority is given to the primitive fragments in the priority queue.
A system for processing primitive fragments in a rasterization phase of a graphics processing system wherein a rendering space is subdivided into a plurality of tiles, the system comprising:
A method of processing primitive fragments in a rasterization phase of a graphics processing system wherein a rendering space is subdivided into a plurality of tiles, the method comprising:
Dependencies are inferred from the claim text.