3d structure engine-based computation platform
AssigneeTMRW Foundation IP & Holding S. À R.L.
InventorCevat Yerli
Life of this patent
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AssigneeTMRW Foundation IP & Holding S. À R.L.
InventorCevat Yerli
Estimating the term…
A system and method enabling per-user-optimized computing, rendering, and provisioning within virtual worlds. The system comprises a server including memory and at least one processor, the memory storing a persistent virtual world system comprising a data structure in which at least one virtual replica of at least one corresponding real object is represented, and a computing optimization platform configured to store and provide rules for optimizing the computing, rendering and data provisioning to users via user devices. A plurality of connected devices connected to the server via a network provide multi-source data, user input, or combinations thereof, to the persistent virtual world system, updating the virtual replicas. The server retrieves user location, viewing position and orientation from the one or more user devices to determine a user interaction radius, thereby optimizing via the computing optimization platform the relevant computing, rendering and provisioning for the one or more user devices.
A system enabling computing, rendering, and provisioning within virtual worlds, the system comprising:
A method enabling per-user-optimized computing of virtual worlds, the method comprising:
One or more non-transitory computer-readable media having stored thereon instructions configured to, when executed by one or more computers, cause the one or more computers to:
Dependencies are inferred from the claim text.