Transmedia story management systems and methods
AssigneeNant Holdings IP, LLC
InventorsBrian Elan Lee, Michael Sean Stewart, James Stewartson
Life of this patent
Estimating the term…
Abstract
Transmedia scheduling systems and methods are described in which a user interface is generated via a channel engine that includes first and second channels. The channels are based on one or more channel templates stored in a channel database, and are preferably populated with concurrent transmedia stories. Each of the transmedia stories can be based on at least one transmedia object stored in a transmedia database and may be dynamically generated.
Claims21
1-27. (canceled)
A computer-implemented method of rendering content based on interactive game events, the method comprising:
- determining, via a media device, a geographic location of a user;
- requesting, via the media device and based on the geographic location of the user, at least one story object from a story database and associated with the an interactive game, wherein the story object is associated with the geographic location of the user;
- injecting, via the media device, the at least one story object into at least one channel related to the interactive game;
- and
- causing, via the media device, to render the at least one story object.
A non-transitory computer readable storage medium on which are stored software instructions executable by a processor to perform operations comprising:
- determining, via a media device, a geographic location of a user;
- requesting, via the media device and based on the geographic location of the user, at least one story object from a story database and associated with the an interactive game, wherein the story object is associated with the geographic location of the user;
- injecting, via the media device, the at least one story object into at least one channel related to the interactive game;
- and
- causing, via the media device, to render the at least one story object.
A computer-based interactive game apparatus comprising:
- a processor;
- a non-transitory computer readable storage medium on which are stored software instructions executable by a processor to perform operations comprising;
- determining, via a media device, a geographic location of a user;
- requesting, via the media device and based on the geographic location of the user, at least one story object from a story database and associated with the an interactive game, wherein the story object is associated with the geographic location of the user;
- injecting, via the media device, the at least one story object into at least one channel related to the interactive game;
- and
- causing, via the media device, to render the at least one story object.
Dependencies are inferred from the claim text.