Gaming system and method providing virtual currency with variable exchange rates and usage fees
AssigneeIgt
InventorTimothy Springer
Life of this patent
Estimating the term…
Abstract
Gaming systems and methods that enables the exchange of monetary currency for a greater amount of virtual currency based on a first exchange rate for use by a player via the gaming system, and the exchange of virtual currency back to monetary currency based on second and third exchange rates, and in certain instances with a virtual currency usage fee. In various embodiments, the first exchange rate, the second exchange rate, the third exchange rate, and/or the virtual currency usage fee may vary based on one or more different factors such as but not limited to casino driven factors.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device storing a plurality of instructions, that when executed by the processor, cause the processor to:
- responsive to receipt, via an input device, of a monetary currency to virtual currency conversion input, cause a conversion, based on a first exchange rate, of a first amount of monetary currency into a first amount of virtual currency, wherein the first exchange rate is based on a first conversion factor;
- responsive to placement of a wager of a second amount of the virtual currency, cause a display, by a display device, of a play of a primary game, the play of the primary game comprising a random determination of a primary game outcome, a display, by the display device, of the determined primary game outcome, a determination of any award of virtual currency associated with the primary game outcome, and a display, by the display device, of any determined award of virtual currency;
- and
- responsive to receipt, via the input device, of a virtual currency to monetary currency conversion input, cause a conversion, based on a second exchange rate, of a third amount of virtual currency into a second amount of monetary currency, wherein the second exchange rate is based on a second conversion factor.
A gaming system comprising:
- a processor;
- and
- a memory device storing a plurality of instructions, that when executed by the processor, cause the processor to:
- cause a first conversion of a first quantity of monetary currency units into a first quantity of virtual currency units based on a first exchange rate, and wherein the first quantity of virtual currency units are wagerable on a wagering game of an electronic gaming machine;
- and
- cause a second conversion of a second quantity of virtual currency units to a second quantity of monetary currency units, wherein:
- (i) responsive to the second quantity of virtual currency units being less than the first quantity of virtual currency units, the conversion is based on a second exchange rate that is an inverse of the first exchange rate;
- and (ii) responsive to the second quantity of virtual currency units being greater than the first quantity of virtual currency units, part of the conversion is based on the second exchange rate and part of the conversion is based on a third exchange rate that is higher than the second exchange rate.
A method of operating a gaming system, said method comprising:
- responsive to receipt, via an input device, of a monetary currency to virtual currency conversion input, causing a conversion of a first quantity of monetary currency units into a first quantity of virtual currency units based on a first exchange rate, the first quantity of virtual currency units are wagerable on a wagering game of an electronic gaming machine;
- and
- responsive to receipt, via the input device, of a virtual currency to monetary currency conversion input, causing a conversion of a second quantity of virtual currency units into a second quantity of monetary currency units, wherein:
- (i) responsive to the second quantity of virtual currency units being less than the first quantity of virtual currency units, the conversion is based on a virtual currency usage fee and a second exchange rate that is an inverse of the first exchange rate;
- and (ii) responsive to the second quantity of virtual currency units being greater than the first quantity of virtual currency units, the conversion is based on the virtual currency usage fee, part of the conversion is based on the second exchange rate, and part of the conversion is based on a third exchange rate that is higher than the second exchange rate.
Dependencies are inferred from the claim text.