Shader editing
AssigneeConstructive Labs
InventorMichael Roberts
Life of this patent
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AssigneeConstructive Labs
InventorMichael Roberts
Estimating the term…
A method and system for editing a shader. The method comprises providing a graph (122) corresponding to the shader (e.g. a shader graph). The graph (122) comprises a plurality of entities (120), for example shader nodes, which are connected together by one or more edges (124). One or more of the entities each include a respective variable parameter. The method further comprises sending, from an editor entity (130-136), to an entity (120) within the graph (122), a message, the message specifying a change in a value of the variable parameter of that entity (120); responsive to the entity (120) receiving the message, changing the variable parameter of that entity (120), thereby providing a changed graph; and modifying the shader based on the changed graph.
A method for editing a shader, the method comprising:
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A computer system for editing a shader, the computer system comprising:
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A non-transitory computer-readable storage medium storing a program or at least one of a plurality of programs arranged such that when executed by a computer system or one or more processors it/they cause the computer system or the one or more processors to perform a method, the method comprising:
Dependencies are inferred from the claim text.