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US 2019/0378323 A1Published application
Fast Path Traced Reflections for Augmented Reality
AssigneeAdshir Ltd.
InventorsReuven Bakalash, Elad Haviv
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Abstract
The present disclosure describes a novel way of fast generation of physically correct reflections of virtual objects, augmented into real-world image. The method is based on global illumination ray tracing (aka path tracing) at a low computational complexity.
Claims18
A computer based method for fast generation of path traced reflections of a virtual object, augmented into a real world image, utilizing a raster graphics pipeline, the method comprising the following steps:
- a. identifying reflecting area in the real world image for creating reflection of an augmented object;
- b. shooting a projection of primary rays from a camera onto the identified reflective area in the real world image, generating a cluster of primary hit points;
- c. shooting projection of carrier rays at the augmented object through the cluster of generated primary hit points,
- whereas only those carrier rays that intersect the primary hit points are used for generating secondary rays;
- d. generating a render target texture which is an intersection result between secondary rays and the augmented object;
- e. revealing and sampling light values in the render target texture at the points of intersection between secondary rays and augmented object;
- f. feeding the sampled light values at the intersection points into their respective primary hit points;
- and
- g. reconstructing reflection of the augmented object on the identified reflective area, from the fed light values.
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