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US 2019/0240566 A1Published application
Method and system by which computer advances game on basis of user position information
AssigneeColopl, Inc.
InventorNaruatsu BABA
Life of this patent
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Abstract
A method includes acquiring position information of a user. The method further includes receiving an input operation designating a position range that enables configuring a game parameter in map data usable in a game. The method further includes advancing a game such that, when the acquired position information is in the position range based on the game parameter
Claims20
A method comprising:
- receiving an input from a user;
- designating a position range in a real world based on the input;
- receiving a virtual event from a plurality of virtual events, wherein the virtual event is based on progress of the user in a game;
- determining a position of the user in the real world;
- playing the received event in response to the position of the user being within the position range;
- and
- disabling the received event in response to the position of the user being outside of the position range.
4 more elements
A method comprising:
- receiving a position range in a real world based on an input from a user;
- determining a virtual event from a plurality of virtual events, wherein the virtual event is based on progress of the user in a game;
- receiving a position of the user in the real world;
- and
- transmitting the virtual event, wherein the transmitting the virtual event comprises:
- transmitting a type of the virtual event;
- transmitting a timing of the virtual event;
- and
- transmitting a location of the virtual event in the position range.
6 more elements
A system comprising:
- a non-transitory computer readable medium configured to store instructions thereon;
- and
- a processor connected to the non-transitory computer readable medium, wherein the processor is configured to execute the instructions for:
- receiving an input from a user;
- designating a position range in a real world based on the input;
- receiving a virtual event from a plurality of virtual events, wherein the virtual event is based on progress of the user in a game;
- determining a position of the user in the real world;
- playing the received event in response to the position of the user being within the position range;
- and
- disabling the received event in response to the position of the user being outside of the position range.
7 more elements
Dependencies are inferred from the claim text.