Skill-based wagering methods, devices and systems
AssigneeBet On Yourself Gaming, LLC
InventorsSameer Mohan Gupta, Ofir Ventura, Seth Schorr
Life of this patent
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Abstract
Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
Claims20
A method of presenting a machine-implemented skill-based game comprising the steps of:
- receiving at a game server, from a gaming device configured to present at least one skill-based gaming event, information regarding an identity of a player;
- determining, at said game server, a player skill level assigned to said player;
- determining, at said game server, a difficultly level for said skill-based gaming event;
- determining, at said game server, odds of said player achieving a successful outcome of said event based upon said difficultly of said event and said player skill level;
- determining, at said game server, a payout value for a winning outcome of said event;
- transmitting said payout value from said game server to said gaming device;
- accepting a wager from said player to participate in said at least one skill-based gaming event;
- presenting said at least one skill-based gaming event to said player;
- receiving input from said player relative to said skill-based gaming event via one or more input devices;
- determining, at said gaming device, an outcome of said at least one skill-based gaming event;
- and
- awarding an award to said player in the event of a winning outcome of said at least one skill-based gaming event, a size of said award dependent upon said payout.
A method of presenting a machine-implemented skill-based game comprising the steps of:
- receiving at a game server, from a gaming device configured to present at least one skill-based gaming event, information regarding an identity of a player;
- determining, at said game server, a player skill level assigned to said player;
- selecting, at said game server, odds for achieving a winning outcome of said at least one skill-based gaming event;
- determining, at said game server, a payout value for a winning outcome of said event, said payout value being based upon said odds;
- determining, at said game server, a difficultly level for said skill-based gaming event, said difficulty level comprising a level which, based upon said player skill level, results in a probability of said player achieving a successful outcome of said event matching said odds;
- transmitting said difficultly level and said payout value from said game server to said gaming device;
- accepting a wager from said player to participate in said at least one skill-based gaming event;
- presenting said at least one skill-based gaming event to said player at said transmitted difficulty level;
- receiving input from said player relative to said skill-based gaming event via one or more input devices;
- determining, at said gaming device, an outcome of said at least one skill-based gaming event;
- and
- awarding an award to said player in the event of a winning outcome of said at least one skill-based gaming event, a size of said award dependent upon said payout.
A system for presenting a skill-based game to a player comprising:
- a game server comprising a processor, a memory and a communication interface;
- at least one game presentation device, said game presentation device comprising at least one controller, at least one video display and at least one player input device;
- machine readable code fixed in a tangible medium and configured to cause said controller of said game presentation device to transmit player identification information to said game server;
- machine readable code fixed in a tangible medium and configured to cause said processor of said game server to determine, using said identification information received from said game presentation device, a player skill level assigned to said player;
- machine readable code fixed in a tangible medium and configured to cause said processor of said game server to determine a difficultly level for said skill-based gaming event;
- machine readable code fixed in a tangible medium and configured to cause said processor of said game server to determine odds of said player achieving a successful outcome of said event based upon said difficultly of said event and said player skill level;
- machine readable code fixed in a tangible medium and configured to cause said processor of said game server to determine a payout value for a winning outcome of said event;
- machine readable code fixed in a tangible medium and configured to cause said processor of said game server to transmit said payout value from said game server to said game presentation device;
- machine-readable code fixed in a tangible medium and configured to cause said controller of said game presentation device to, upon placement of a wager by said player, present at least one skill-based gaming event to said player, comprising displaying game event information to said player via said at least one video display;
- machine-readable code fixed in a tangible medium and configured to cause said controller of said game presentation device to determine an outcome of said at least one skill-based gaming event based at least in part upon input by said player to said at least one player input device;
- and
- machine-readable code fixed in a tangible medium and configured to cause said controller of said game presentation device to award an award to said player in the event of a winning outcome of said at least one skill-based gaming event, a size of said award dependent upon said payout.
Dependencies are inferred from the claim text.