System and Method for Validating Video Gaming Data
AssigneeActivision Publishing, Inc.
InventorsPaul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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AssigneeActivision Publishing, Inc.
InventorsPaul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
Estimating the term…
The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
A method for validating leaderboard data in a video game system, the video game system comprising a gaming program, configured to execute in a client device, and which, when executed, generates a video game to be played by a user, said client device having a processor and a random access memory, wherein said processor is in data communication with a display and with a storage unit, and at least one server device having a server processor and a plurality of programmatic instructions stored in a non-transient memory, wherein said plurality of programmatic instructions are executed by the server processor to run a validation service and a leaderboard service, the method comprising:
The method of claim 5, wherein the leaderboard service decrypts the data in the signed payload using said encryption algorithm that is used to by the validation service to encrypt the data.
Dependencies are inferred from the claim text.