Systems, methods, and devices for creating a spline-based video animation sequence
AssigneeSony Interactive Entertainment America LLC
InventorsXun Zhang, David Scott Lee Swenson
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AssigneeSony Interactive Entertainment America LLC
InventorsXun Zhang, David Scott Lee Swenson
Estimating the term…
A spline-based animation process creates an animation sequence. The process receives a plurality of frames that illustrate a figure based on a design template (e.g., which includes a skeleton having segments). The process further identifies a spine segment, generates hip, shoulder, and head segments at respective positions relative to the spine segment, identifies limb and facial feature segments, and converts the segments into respective splines bound between endpoints. The process further determines changes between frames for respective splines and animates movement of the figure over a sequence of frames based on the changes.
A method for creating an animation sequence during gameplay, the method comprising:
A system for creating an animation sequence during gameplay, the system comprising:
A tangible, non-transitory, computer-readable media having instructions encoded thereon, the instructions, when executed by a processor, are executable to:
Dependencies are inferred from the claim text.