Interactive Gaming Among A Plurality Of Players Systems And Methods
AssigneeAG 18, LLC
InventorBrian Frenkel
Life of this patent
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Abstract
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.
Claims22
An electronic poker table comprising:
- one or more processors;
- a cash and credit area configured to receive value from a player which causes the one or more processors to generate a credit total,
- a touch screen display to depict action from a poker game,
- wherein the touch screen display presents a virtual table with player cards from the poker game distributed to the player and community cards are displayed faceup on the virtual table;
- and
- wherein at least some cards distributed to the player are hidden cards presented face down on the virtual table;
- a player interaction area—
- includes interactive buttons that dynamically change depending on a state of the poker game;
- and
- displays virtual chips in front of the player representing the credit total available to be bet by the player;
- and
- a memory having instructions stored thereon that when executed by the one or more processors cause the electronic poker table to:
- receive, via the player interaction area, a bet having a betting value;
- deduct, upon detecting the bet received via the player interaction area, the betting value from the credit total;
- receive, via the player interaction area, interactions from the player;
- monitor the touch screen display to identify a perspective request from the player to alter a view of the virtual table that obstructs a view of a potential cheater located near the player;
- update, in response to detection of the perspective request, the view on the virtual table so that view of the player is updated without changing a position of the player with respect to other players at the virtual table, and wherein the view of the player is updated to temporarily display at least a portion of the hidden cards to the player.
A multi-player electronic card table comprising:
- one or more processors;
- a touch screen game display area to provide a visual depiction of a card game in which multiple players are involved,
- wherein the visual depiction of the card game includes a representation of a virtual table;
- wherein the touch screen game display area presents community cards displayed faceup on the virtual table;
- and
- wherein at least one card for each of the multiple players is hidden by presenting the at least one card in a face down manner;
- a player interaction area including player input buttons allowing the multiple players to place bets and interact with the card game;
- where the player interaction area displays virtual chips in front of the multiple players representing corresponding credit totals available to be bet by the player;
- wherein the player input buttons are virtual buttons presented on the touch screen game display area;
- and
- wherein the player input buttons are added or removed during a course of the card game from the touch screen game display area depending on the card game and on a state of the card game created, at least in part, by interactions from the multiple players during the course of the card game;
- a cash and credit interaction area configured to receive value from the multiple players;
- and
- a memory having instructions stored thereon that when executed by the one or more processors cause the multi-player electronic card table to:
- generate a credit in exchange for value received via the cash and credit area;
- monitor the player interaction area for a bet having a betting value;
- deduct, upon detecting the bet received via the player interaction area, the betting value from the credit;
- receive, via the player interaction area, interactions from the multiple players,
- wherein the interactions from the multiple players include a request from any one of the multiple players to update a view of that player at the virtual table that obstructs a view of a potential cheater;
- and
- update, in response to the request, the view of that player at the virtual table without changing a gameplay position of that player with respect to other players, and wherein the update alters the at least one card of a requesting player to temporarily reveal at least a portion of the at least one card.
A method comprising:
- computing, in response to detection of value supplied by a player, a credit in proportion to the value supplied by the player;
- receiving, via a player interaction area, a bet having a betting value;
- deducting, upon detecting the bet, the betting value from the credit;
- displaying, on a display, action from a card game;
- receiving, via the player interaction area, interactions from the player to control gaming action of the card game,
- dynamically changing, during the card game, interactive controls displayed in the player interaction area based, at least in part, on a state of the card game created by the gaming action;
- receiving, via the player interaction area, a request from the player to change a perspective of a portion of a virtual table being presented on the display to minimize a view of a potential cheater located near the player;
- updating, in response to the request, view of the portion of the virtual table is updated without changing a position of the player with respect to other players at the virtual table;
- and
- awarding value to the player.
Dependencies are inferred from the claim text.