Augmented and virtual reality bot infrastructure
AssigneeMicrosoft Technology Licensing, LLC
InventorsNeal Osotio, Angela Moulden
Life of this patent
Estimating the term…
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AssigneeMicrosoft Technology Licensing, LLC
InventorsNeal Osotio, Angela Moulden
Estimating the term…
Representative embodiments disclose mechanisms for presenting content into a virtual reality or augmented reality (VR/AR) system in a manner that does not distract the user from their primary workflow in the VR/AR system. The system monitors a user's workflow in a virtual reality or augmented reality (VR/AR) system. Based on the user's workflow, the user's emotional state, and other data, the system selects one or more bots to inject into the user's workflow. The bots provide content and functional extensibility for the system and/or the VR/AR system. Content from the selected bot(s) is identified and placed in a location that is in the periphery of the user at a low rendering fidelity. If the user shows interest in the content, the fidelity of the content is increased until the user can interact with the content, using the functionality provided by the bot.
A computer implemented method for presenting content in a virtual or augmented reality environment, comprising:
A system comprising a processor and computer executable instructions, that when executed by the processor, cause the system to perform acts comprising:
A computer storage medium comprising executable instructions that, when executed by a processor of a machine, cause the machine to perform acts comprising:
Dependencies are inferred from the claim text.