Dynamic wager updating gambling hybrid game
AssigneeGamblit Gaming, LLC
InventorsMiles Arnone, Eric Meyerhofer, David Chang
Life of this patent
Estimating the term…
Abstract
A gambling hybrid game with dynamic wager updating is disclosed. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The gambling hybrid game during the course of game play may dynamically update a wager amount to be placed on a gambling event in the gambling game
Claims5
A gaming system providing dynamic wager updating in a gambling hybrid game that includes an entertainment game and a gambling game, comprising:
- a real world engine comprising, wherein the real world engine is configured to:
- receive real world credit;
- and
- provide a randomly generated payout of real world credits from a wager of real world credits in a gambling game using a random number generator;
- an entertainment software engine configured to:
- execute the entertainment game stored on a non-transitory machine-readable storage medium;
- receive, from the game world engine, an initial wager offer;
- generate an update indicating a game state of the entertainment game;
- communicate, to a game world engine, the update indicating the game state of the entertainment game;
- receive, from the game world engine, an adjusted wager;
- receive, via a user input device, confirmation from a player of the adjusted wager;
- communicate, to the game world engine, the confirmation from the player of the adjusted wager;
- receive, from the game world engine, a result of the gambling event;
- a display screen configured to display a user interface that displays the initial wager offer, the adjusted wager, and the result of the gambling event;
- the user input device configured to receive confirmation from the player of the adjusted wager;
- the game world engine configured to:
- monitor the entertainment game gameplay player actions for a gambling event occurrence detected during the player's skillful execution of the entertainment game;
- communicate, to the entertainment system engine, the initial wager offer;
- receive, from the entertainment system engine, the update indicating the game state of the entertainment game;
- adjust the wager to provide the adjusted wager for use in the gambling event based upon the update of the game state;
- communicate, to the entertainment system engine, the adjusted wager;
- receive, from the entertainment system engine, the confirmation from the player of the adjusted wager for the gambling event;
- determine an occurrence of the gambling event in the gambling game based on play of the entertainment game executed by the entertainment system engine;
- communicate, to the real world engine, a request that the gambling event be resolved in response to the confirmation;
- receive, from the real world engine, the result of the gambling event;
- and
- communicate, to the entertainment system engine, the result of the gambling event.
Dependencies are inferred from the claim text.