Visual edge rendering using geometry shader clipping
AssigneeMicrosoft Technology Licensing, LLC
InventorsJonathan Gustav PAULOVICH, Nikolai Michael FAALAND
Life of this patent
Estimating the term…
Loading patent…
AssigneeMicrosoft Technology Licensing, LLC
InventorsJonathan Gustav PAULOVICH, Nikolai Michael FAALAND
Estimating the term…
A three-dimensional (3D) object is configured for presentation on a display screen. Object data representing a model of a 3D object is received at a graphics processing unit. The object data includes a plurality of interrelated polygons. Coordinates for one or more clipping boundaries are also received at the graphics processing unit. The clipping boundaries definer a presentation region that overlaps at least in part with visible portions of the display screen. Using a geometry shader, per-polygon clipping is performed on each polygon of the object data that intersects with at least one clipping boundary. Only portions of the 3D object that lie within the presentation region are then presented on the display screen.
A method for presenting a three-dimensional (3D) object on a display screen, comprising:
A method for presenting a three-dimensional (3D) object on a display screen, comprising:
A head-mounted display device, comprising:
Dependencies are inferred from the claim text.