Rigging for non-rigid structures
AssigneePixar
InventorsMark C. HESSLER, Jeremie TALBOT, Mark PIRETTI, Kevin A. SINGLETON
Life of this patent
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AssigneePixar
InventorsMark C. HESSLER, Jeremie TALBOT, Mark PIRETTI, Kevin A. SINGLETON
Estimating the term…
Techniques for animating a non-rigid object in a computer graphics environment. A three-dimensional (3D) curve rigging element representing the non-rigid object is defined, the 3D curve rigging element comprising a plurality of knot primitives. One or more defined values are received for an animation control attribute of a first knot primitive. One or more values are generated, for a second animation control attribute for a second knot primitive, based on the plurality of animation control attributes of a neighboring knot primitive. An animation is then rendered using the 3D curve rigging element. More specifically, one or more defined values for the first attribute of the first knot primitive and the generated value for the second attributes of the second knot primitive are used to generate the animation. The rendered animation is output for display.
A method of animating a non-rigid object in a computer graphics environment, the method comprising:
A system, comprising:
A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation for animating a non-rigid object in a computer graphics environment, the operation comprising:
Dependencies are inferred from the claim text.