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US 2017/0287209 A1Published application
Per-Sample MSAA Rendering Using Comprehension Data
AssigneeIntel Corporation
InventorsJohn G. Gierach, Travis T. Schluessler
Life of this patent
Estimating the term…
Abstract
By determining if there is redundancy between sub-samples in a multi-sampled anti-aliasing shader, determining which of at least two optimization techniques to use to reduce redundancy and eliminating a redundant shader thread using the selected technique, performance can be improved and power consumption may be reduced when sampling at the sample frequency in multi-sampled anti-aliasing.
Claims27
A method comprising:
- determining whether a shader is to be run at sample frequency;
- and
- if the shader is to be run at sample frequency, determining whether there is a redundancy between two or more sub-samples.
One or more non-transitory computer readable media storing instructions to perform a sequence comprising:
- determining whether a shader is to be run at sample frequency;
- and
- if the shader is to be run at sample frequency, determining whether there is a redundancy between two or more sub-samples.
An apparatus comprising:
- a processor to determine whether a shader is to be run at sample frequency, if the shader is to be run at sample frequency, determine whether there is a redundancy between two or more sub-samples;
- and
- a memory coupled to said processor.
Dependencies are inferred from the claim text.