Back to results
US 2017/0282084 A1Published application
Video Poker Games
OwnerJon Muskininventor
Life of this patent
Estimating the term…
Abstract
A method, apparatus, and computer readable storage medium for implementing a bonus round of a slot machine game. A plurality of concealed elements are displayed, and a player can reveal each element one by one, until a terminating symbol is revealed. Combinations are formed and a player is awarded a highest combination upon revealing a terminating symbol.
Claims19
A method, comprising:
- providing an electronic processing unit connected to an output unit and an input unit, the processing unit executing instructions to perform:
- receiving an initial bet from a player;
- indicating to the player a set of fixed awards for each respective rank out of a plurality of ranks;
- displaying to the player a set of five cards;
- indicating to the player a plurality of non-zero initial dynamic awards for each respective rank out of the plurality of ranks, wherein each initial dynamic award is based on the player discarding all of the five cards;
- receiving a selection of hold cards out of the set of the five cards by the player, for each change in the selection of hold cards, automatically indicating to the player a plurality of current dynamic awards for each respective rank out of the plurality of ranks, wherein each current dynamic award is computed based on the player holding a current set of hold cards and discarding non-hold cards which are not in the current set of hold cards, wherein ranks in the plurality of ranks which are not possible to make on a draw considering the player holding the current set of hold cards and discarding the non-hold cards have a current dynamic award of zero, wherein ranks in the plurality of ranks which are possible to make on the draw considering the player holding the current set of hold cards and discarding the non-hold cards have a non-zero current dynamic award, wherein there are at least two non-zero current dynamic awards, wherein a particular non-zero initial dynamic award for a particular rank is different than a particular non-zero current dynamic award for the particular rank;
- receiving an activation of a draw from the player, wherein all non-zero current dynamic awards are active payouts for a final hand without receiving any selection of any hand from the player individually;
- performing a draw wherein the current set of hold cards are held and non-hold cards are replaced to form the final hand;
- determining a final rank of the final hand;
- and paying to the player a final award based on the final rank comprising a respective fixed award for the final rank and a respective current dynamic award for the final rank.
7 more elements
A method, comprising:
- providing an electronic processing unit connected to an output unit and an input unit, the processing unit executing instructions to perform:
- receiving an initial bet from a player;
- displaying to the player a set of cards;
- indicating to the player a plurality of initial payouts for a plurality of ranks, each initial payout in the plurality of initial payouts comprising a fixed award for each respective rank out of the plurality of ranks and a non-zero initial dynamic award for each respective rank out of the plurality of ranks, wherein each initial dynamic award is based on the player discarding all of the five cards;
- receiving a selection of hold cards out of the set of the five cards by the player, for each change in the selection of hold cards, automatically indicating to the player a plurality of current payouts for each rank in the plurality of ranks, each current payout in the plurality of current payouts comprising the fixed award for each respective rank out of the plurality of ranks and a current dynamic award for each respective rank out of the plurality of ranks, wherein each current dynamic award is computed based on the player holding a current set of hold cards and discarding non-hold cards which are not in the current set of hold cards, wherein ranks in the plurality of ranks which are not possible to make on a draw considering the player holding the current set of hold cards and discarding the non-hold cards have a current dynamic award of zero, wherein ranks in the plurality of ranks which are possible to make on the draw considering the player holding the current set of hold cards and discarding the non-hold cards have a non-zero current dynamic award, wherein there are at least two non-zero current dynamic awards, wherein a particular non-zero initial dynamic award for a particular rank is different than a particular non-zero current dynamic award for the particular rank;
- receiving an activation of a draw from the player, wherein all non-zero current dynamic awards are active payouts for a final hand without receiving any selection of any hand from the player individually;
- performing a draw wherein the current set of hold cards are held and non-hold cards are replaced to form the final hand;
- determining a final rank of the final hand;
- paying to the player a final award based on the final rank comprising a respective fixed award for the final rank and a respective current dynamic award for the final rank;
- and displaying to the player a current balance.
7 more elements
Dependencies are inferred from the claim text.