Transmitting Sensor Data Created in a Game Environment to a Set of Processors Outside the Game Environment Based on Predefined Event Determinations
OwnerWilbert Quinc Murdock, Philip Alister Williamsinventors
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Abstract
A system that determines whether a first set of processors connected to gaming items may access a gaming environment based on predefined data sets using unique identifiers and alerts users of a second set of processors about activity within the gaming environment.
Claims21
A system including a server, a network, and a gaming environment, the network comprising a first set of processors and a second set of processors, the server programmed to:
- receive requests from the first set of processors and then provide the first set of processors access to the gaming environment;
- receive data from the first set of processors and relay the data to the gaming environment;
- receive data from the gaming environment and relay the data to the first set of processors;
- and
- receive a signal from the gaming environment, determine if the signal includes a predefined data set, and if the signal is determined to include the predefined data set, then transmit an alert to the second set of processors;
- each processor of the first set of processors coupled to a gaming item from a set of gaming items, each of the gaming items comprising a sensor and a communication link, the communication link configured to receive and transmit information from the internet;
- the sensor configured to capture physiological data relating to a user of the gaming item, position data relating to spatial information relating to the gaming item, or movement data.
A system including a server, a network, and a gaming environment, the network comprising a first set of processors and a second set of processors, the server programmed to:
- receive requests from the first set of processors and then provide the first set of processors access to the gaming environment;
- receive data from the first set of processors and relay the data to the gaming environment;
- receive data from the gaming environment and relay the data to the first set of processors;
- and
- receive a signal from the gaming environment, determine if the signal includes a predefined data set, and if the signal is determined to include the predefined data set, then transmit an alert to the second set of processors;
- the predefined data set including a player identification data set and the alert being transmitted to a processor of the second set of processors based on the player identification data set, the alert comprising an email message.
A system including a server, a network, and a gaming environment, the network comprising a first set of processors and a second set of processors, the server programmed to:
- a. receive requests from the first set of processors and then provide the first set of processors access to the gaming environment;
- b. receive data from the first set of processors and relay the data to the gaming environment;
- c. receive data from the gaming environment and relay the data to the first set of processors;
- d. receive a signal from the gaming environment, determine if the signal includes a predefined data set, and if the signal is determined to include the predefined data set, then transmit an alert to the second set of processors.
A system including a server, a host processor, and a network of game systems, each game system comprising:
- a projectile receptacle, a motion sensing device, a sports implement, a speaker, a display device, a processor, and a wireless signal receiver;
- the projectile receptacle comprising an open and configured to receive a projectile, a contact sensor, a first amplifier, and a first analog-to-digital converter, the contact sensor configured to transmit contact data to the first amplifier, the first amplifier configured to receive contact data from the contact sensor and transmit amplified contact data to the first analog-to-digital converter, and the first analog-to-digital converter configured to receive amplified contact data the sports implement comprising a hitting surface, a third amplifier, and a third analog-to-digital converter, the hitting surface comprising a transducer array, the transducer array including one or more piezoelectric elements, the transducer array configurable to transmit contact data to the third amplifier, the third amplifier, configured to receive contact data from the contact sensor and transmit amplified contact data to the third analog-to-digital converter, and the third analog-to-digital contact data to the wireless signal receiver;
- the processor programmed to receive digital motion data and digital contact data from the wireless signal receiver, analyze the digital contact data and the digital contact data received from the wireless signal receiver transform the digital motion data and the digital contact data received from the wireless signal receiver, transform the digital motion data and the digital contact data into graphical data, sound data, and performance data, transmit the sound data to the speaker, transmit the graphic data to the display device, and transmit the performance data to the server;
- and
- the server configured to transfer local player events from a remote player site to another remote player site for presentation to another play, transmit turn notification data to remote player sites with excessive time delays, conduct internet search for additional player remote sites.
Dependencies are inferred from the claim text.