Gaming system and a method of gaming
AssigneeAristocrat Technologies Australia Pty Limited
InventorsRobert Jackson, Marlene Knight
Life of this patent
Estimating the term…
Abstract
A gaming system comprising a display, an object selector arranged to select at least one object to be placed in each container of a set of a plurality of containers displayed on the display and an outcome generator arranged to determine a game outcome based on at least one characteristic of the object or objects placed in at least part of each container of the set of containers.
Claims18
A gaming system operable to play a game of objects, the gaming system comprising:
- a credit input mechanism configured to receive a physical item associated with a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity;
- a credit meter configured to monitor the credit balance;
- a memory having data indicative of a plurality of objects and a plurality of containers;
- a random number generator;
- a display;
- an input device manually operable by a player and configured to receive a player selection of a first number of the plurality of containers, wherein the first number of containers is less than the plurality of containers by a second number of the plurality of containers;
- a game controller communicatively coupled to said memory and configured, in response to a wager placed by a player and deducted from the credit balance, (1) to display a first display state on said display in which no objects are displayed within the plurality of containers, (2) to randomly select, using the random number generator and the memory, a number of the plurality of objects to be placed in the plurality of containers displayed on the display, (3) to display a second display state in which the selected number of the plurality of objects are displayed as moving into the plurality of containers until the plurality of containers are filled with the selected objects, and (4) to visually darken a designated part but not all of the first number of the plurality of containers;
- and
- wherein the game controller is further configured to determine a game outcome from the selected objects that are not visually darkened in the first number of the plurality of containers and the selected objects displayed in the second number of the plurality of containers;
- wherein the game controller is further configured to, in response to determining that the game outcome including a winning outcome, increase the credit balance;
- and
- a payout mechanism configured to provide a prize based on at least a portion of the credit balance.
A gaming system as claimed in claim 10, wherein one or more containers is in more than one set of containers.
A method of playing a game of objects on a gaming machine comprising a credit input mechanism configured to receive a physical item associated with a monetary value for establishing a credit balance, the credit balance being increasable and decreasable based at least on wagering activity, a credit meter configured to monitor the credit balance, a memory having data indicative of a plurality of objects and a plurality of containers, an input device manually operable by a player and configured to receive a player selection of a first number of the plurality of containers, wherein the first number of containers is less than the plurality of containers by a second number of the plurality of containers, a display, a payout mechanism, and a game controller including a random number generator and communicatively coupled to said memory, the method comprising, in response to a wager placed by a player and deducted from the credit balance:
- displaying on the display a first display state on said display in which no objects are displayed within the plurality of containers;
- selecting randomly via the random number generator and the memory a number of the plurality of objects to be placed in the plurality of containers displayed on the display;
- displaying a second display state in which the selected number of the plurality of objects are displayed as moving into the plurality of containers until the plurality of containers are filled with the selected objects;
- visually darken a designated part but not all of the first number of the plurality of containers;
- determining via the game controller a game outcome from the selected objects that are not visually darkened in the first number of the plurality of containers and the selected objects displayed in the second number of the plurality of containers;
- in response to determining that the game outcome including a winning outcome, increasing via the game controller the credit balance;
- and
- providing via the payout mechanism a prize based on at least a portion of the credit balance.
Dependencies are inferred from the claim text.