Asynchronous Group Play Method for Online Casino Game
AssigneeZynga Inc.
InventorsJay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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AssigneeZynga Inc.
InventorsJay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
Estimating the term…
A method for facilitating asynchronous group play of an online casino game is provided. A group session is initiated over the Internet, including a plurality of players. A group objective defines a requirement of two or more of the plurality of players achieving winning outcomes that result from initiation of player decisions occurring in relative proximity to each other. For each player, outcomes of player decisions occurring during a period of gameplay are stored to a current session database defined in a storage device, wherein the periods of gameplay of at least two of the plurality of players are asynchronous. The current session database is analyzed to identify outcomes of two or more of the plurality of players occurring within a predefined number of player decisions of each other. The identified outcomes are combined and compared against the group objective.
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