Systems and methods for segmented collection mechanics
AssigneeGlu Mobile Inc.
InventorsSpencer Tucker, Dennis Sullivan
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AssigneeGlu Mobile Inc.
InventorsSpencer Tucker, Dennis Sullivan
Estimating the term…
Systems and methods are provided for playing a video game in which a user is associated with a particular gaming level in a plurality of gaming levels and is subjected to one or more challenges in an action format. The user responds to the challenges. The user is provided with a first mechanism for acquiring a first subpart, from among a plurality of subparts, at a time when the user has collected none of the subparts. The subparts collectively define a virtual composite item that has functional value within the game and the subparts do not have functionality within the game until the user has collected the entire plurality of subparts. Subsequently, the user is provided with a second mechanism for acquiring a second subpart from among the plurality of subparts. Use of the virtual composite item is enabled when the user has collected all the subparts.
A computing system for playing a video game, the computing system comprising one or more processors and memory storing one or more programs for execution by the one or more processors, the one or more programs singularly or collectively executing a method comprising:
(canceled)
A non-transitory computer readable storage medium comprising instructions for execution by one or more processors to perform a method of playing a video game, the method comprising:
(canceled)
A method for playing a video game comprising:
Dependencies are inferred from the claim text.