Asset transfers between interactive social games
AssigneeZynga Inc.
InventorManuel Uris Bronstein Bendayan
Life of this patent
Estimating the term…
Abstract
A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
Claims21
(canceled)
A computer-method, comprising:
- identifying, in a first game asset inventory of a first user account, at least one in-game asset for transfer to a second user account of a second game based at least on the second user account obtaining a game metric within the first game, wherein the second game comprises more game features for utilizing the at least one in-game asset than the first game;
- and
- generating transfer graphics data, using at least one processor, for display within a game user interface, the transfer graphics data representative of a transfer mechanism transferring the at least one in-game asset between a displayed instance of the first game played by the first user account to a displayed instance of the second game played by the second user account, the transfer graphics data further comprising a representation of the at least one in-game asset to be concurrently presented with the transfer mechanism.
A non-transitory computer-readable medium storing executable instructions thereon, which, when executed by a processor, cause the processor to perform operations including:
- identifying, in a first game asset inventory of a first user account, at least one in-game asset for transfer to a second user account of a second game based at least on the second user account obtaining a game metric within the first game, wherein the second game comprises more game features for utilizing the at least one in-game asset than the first game;
- and
- generating transfer graphics data for display within a game user interface, the transfer graphics data representative of a transfer mechanism transferring the at least one in-game asset between a displayed instance of the first game played by the first user account to a displayed instance of the second game played by the second user account, the transfer graphics data further comprising a representation of the at least one in-game asset to be concurrently presented with the transfer mechanism.
A computer system comprising:
- a processor;
- a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising:
- identifying, in a first game asset inventory of a first user account, at least one in-game asset for transfer to a second user account of a second game based at least on the second user account obtaining a game metric within the first game, wherein the second game comprises more game features for utilizing the at least one in-game asset than the first game;
- and
- generating transfer graphics data for display within a game user interface, the transfer graphics data representative of a transfer mechanism transferring the at least one in-game asset between a displayed instance of the first game played by the first user account to a displayed instance of the second game played by the second user account, the transfer graphics data further comprising a representation of the at least one in-game asset to be concurrently presented with the transfer mechanism.
Dependencies are inferred from the claim text.