3D Sports Playbook
AssigneeMoti Sports, Inc.
InventorsCharles Meyer, Dean Dalton, Scott Gaff, Christoher Ebbert
Life of this patent
Estimating the term…
Abstract
This document generally describes techniques, methods, systems, and computer program products for providing a three-dimensional (“3D”) sports playbook. Such a playbook may permit someone like a football, basketball, or soccer coach to see a play executed in a classic X's and O's overhead two-dimensional (“2D”) view, and also in a 3D view.
Claims20
A computer-implemented method comprising:
- receiving, at a computing device, user input to display a sports play that involves a plurality of players;
- displaying, by the computing device, the play in both a 2D interface and a 3D interface using data associated with the play and the plurality of players;
- in response to an indication for the 3D interface to use a camera view that follows a particular player from among the plurality of players, adjusting the camera view of the 3D interface based on a location of the particular player in the play;
- and
- in response to an indication to run the play, displaying the plurality of players moving synchronously in the 2D interface and in the 3D interface in a manner determined before the play is run and according to routes associated with the players, wherein the 3D interface displays the synchronous motion of the players from the camera view based on the location of the particular player and a route associated with the particular player.
A computer program product tangibly embodies in a non-transitory computer readable medium including instructions that, when executed, cause a computing device with a processor to perform operations comprising:
- receiving, at a computing device, user input to display a sports play that involves a plurality of players;
- displaying, by the computing device, the play in both a 2D interface and a 3D interface using data associated with the play and the plurality of players;
- in response to an indication for the 3D interface to use a camera view that follows a particular player from among the plurality of players, adjusting the camera view of the 3D interface based on a location of the particular player in the play;
- and
- in response to an indication to run the play, displaying the plurality of players moving synchronously in the 2D interface and in the 3D interface in a manner determined before the play is run and according to routes associated with the players, wherein the 3D interface displays the synchronous motion of the players from the camera view based on the location of the particular player and a route associated with the particular player.
A computer system comprising:
- a computing device that includes at least one processor;
- an input device of the computing device to receive user input to display a sports play that involves a plurality of players;
- a display of the computing device to display the play in both a 2D interface and a 3D interface using data associated with the play and the plurality of players;
- and
- a 3D playbook application of the computing device to:
- i) adjust a camera view of the 3D interface based on a location of a particular player in the play in response receiving an indication for the 3D interface to follow the particular player from among the plurality of players, and ii) cause the display to present the plurality of players moving synchronously in the 2D interface and in the 3D interface in a manner determined before the play is run and according to routes associated with the players, wherein the 3D interface displays the synchronous motion of the players from the camera view based on the location of the particular player and a route associated with the particular player.
Dependencies are inferred from the claim text.