Method for controlling display of game image and server system
AssigneeBandai Namco Entertainment Inc.
InventorsYuko UMEBAYASHI, Akinori WAKEBE
Life of this patent
Estimating the term…
Abstract
When an icon included in a range display operation icon group has been operated using a position construction screen, a range display object is displayed corresponding to each battery that has been placed on a placement setting map, the range display object representing the effective range of an attack power linked to the icon that has been operated, and being displayed in an identifiable manner corresponding to the power of the battery. An overlapping area of a plurality of range display objects is also displayed in an identifiable manner.
Claims18
A method that causes a computer system to control display of a game image on a display device, the method comprising:
- placing an attack object at a designated placement position within an object space according to a placement operation performed by a user;
- displaying an effective range of an attack power of the attack object within the object space;
- displaying an overlapping area of the effective ranges that respectively correspond to a plurality of the attack objects in an identifiable manner;
- and
- performing a game control process according to an arrangement of the attack object.
A server system that performs a game control process according to an arrangement of an attack object placed by a user according to an operation performed on a user terminal that is communicably connected thereto, and controls display of a game image on the user terminal, the server system comprising:
- a placement section that places the attack object at a designated placement position within an object space according to a placement operation performed using the user terminal;
- and
- a display control section that performs a control process that causes the user terminal to display an effective range of an attack power of the attack object within the object space, the display control section displaying an overlapping area of the effective ranges that respectively correspond to a plurality of the attack objects in an identifiable manner.
A server system that performs a game control process according to an arrangement of an attack object placed by a user according to an operation performed on a user terminal that is communicably connected thereto, and controls display of a game image on the user terminal, the server system comprising:
- placement means that places the attack object at a designated placement position within an object space according to a placement operation performed using the user terminal;
- and
- display control means that performs a control process that causes the user terminal to display an effective range of an attack power of the attack object within the object space, the display control means displaying an overlapping area of the effective ranges that respectively correspond to a plurality of the attack objects in an identifiable manner.
Dependencies are inferred from the claim text.