Automatic movement of player character in network game
AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorsJin FUJISAWA, Takashi ANZAI, Yoichi KURODA, Yoshitaka KATSUME
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AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorsJin FUJISAWA, Takashi ANZAI, Yoichi KURODA, Yoshitaka KATSUME
Estimating the term…
A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.
A non-transitory computer-readable medium including a program for progressing a game, the game including player characters in a virtual space, the program being executable by a processor and causing the processor to execute operations comprising:
A non-transitory computer-readable medium including a program for causing a user terminal to control progress of a game, the game including player characters in a virtual space, the program being executable by a processor and causing the processor to execute operations comprising:
A game system for progressing a game, the game including player characters in a virtual space, the game system comprising:
Dependencies are inferred from the claim text.