Method and apparatus for using a common pointing input to control 3d viewpoint and object targeting
AssigneeNintendo Co., Ltd.
InventorMark HAIGH-HUTCHINSON
Life of this patent
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AssigneeNintendo Co., Ltd.
InventorMark HAIGH-HUTCHINSON
Estimating the term…
A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.
1-12. (canceled)
A method of allowing a video game user to both (a) target a location in a three-dimensional (3D) virtual world and (b) pan a view presented from a virtual camera in a desired direction to reveal additional portions of the 3D virtual world with a three-dimensional video game computer graphics display system that includes at least one processor, the method comprising:
A computer system for controlling a view of a three-dimensional (3D) virtual world presented by a virtual camera, the computer system comprising:
A non-transitory computer readable storage medium storing computer executable instructions for use with a computer system that includes at least one hardware processor, the stored computer executable instructions comprising instructions that cause the computer system to:
Dependencies are inferred from the claim text.