System and method for multiplayer gaming
AssigneePlaycast Media Systems, Ltd.
InventorAsaf Barak
Life of this patent
Estimating the term…
Abstract
A computer-implemented method, apparatus and computer program product for gaming, the computer-implemented method performed by a computerized device, and comprising: starting a single game session for two or more players using two or more end units, wherein the two players are located at different geographic locations; receiving a game command from one of the end units; providing the game command to the game session; receiving from the game session a video stream comprising one or more video frames; and transmitting the video frames to the end units.
Claims14
A computer-implemented method performed by a computerized device, comprising:
- starting a single game session for at least two players using at least two end units, wherein the at least two players are located at at least two different geographic locations;
- receiving a game command from one of the at least two end units;
- providing the game command to the game session;
- receiving from the game session a video stream comprising at least one video frame;
- and
- transmitting the at least one video frame to the at least two end units.
An apparatus having a processing unit and a storage device, the apparatus comprising:
- a gaming application comprising:
- an end unit communication component for receiving input from at least two end units and transmitting a video stream to the at least two end units located in at least two remote locations;
- and
- a game communication component for transmitting the input to an executed game and receiving the video stream from the executed game,
- wherein the gaming application is a single gaming application communicating with the at least two end units.
A computer program product comprising:
- a non-transitory computer readable medium;
- a first program instruction for starting a single game session for at least two players using at least two end units, wherein the at least two players are located at different geographic locations;
- a second program instruction for receiving a game command from one of the at least two end units;
- a third program instruction for providing the game command to the game session;
- a fourth program instruction for receiving from the game session a video stream comprising at least one video frame;
- and
- a fifth program instruction for transmitting the at least one video frame to the at least two end units,
- wherein said first, second, third, fourth, and fifth program instructions are stored on said non-transitory computer readable medium.
Dependencies are inferred from the claim text.