Environmental Game With Artificial Intelligence
OwnerKathleen Schofield, Tallea Doppke +1inventors
InventorsKathleen Schofield, Tallea Doppke, William Gardinier
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OwnerKathleen Schofield, Tallea Doppke +1inventors
InventorsKathleen Schofield, Tallea Doppke, William Gardinier
Estimating the term…
A game operable to transform an area from a first state to a second state wherein the players interact with artificial intelligence. The game includes a method of play utilizing a game box wherein the game box is configured to store and receive a plurality of game components. An artificial intelligence module is disposed within the game box and is configured with software to recognize human speech and provide reactions thereto. The game includes at least two collection wands that are operable to assist a user in collecting objects from the defined game area. A plurality of bags are provided with at least a portion of the bags being transparent.
A method of playing a game wherein the game is operable to transform the area in which it is played from a first state of having a plurality of non-natural objects to a second state wherein the non-natural objects have been removed comprising the steps of:
The method as recited in claim 3, and further including inputting a player's identity, said inputting a player's identity being executed by each player announcing their name to the artificial intelligence module.
A method of playing a game wherein the game is operable to transform the area in which it is played from a first to a second state wherein non-natural objects are removed during the play of the game and players of the game interface with an artificial intelligence module operable to receive and interpret verbal instructions from the player comprising the steps of:
A method of playing a game wherein the game is operable to transform the area in which it is played from a first to a second state wherein non-natural objects are removed during the play of the game and players of the game interface with an artificial intelligence module operable to receive and interpret verbal instructions from the player comprising the steps of:
Dependencies are inferred from the claim text.