Visual Information Targeting Game
OwnerRoss Allowayinventor
Life of this patent
Estimating the term…
Abstract
The visual information targeting game challenges users to discern target objects from a plurality of distracting elements within a game space and then challenges the users to recall and select the previously selected target objects from another plurality of distracting elements in a new game space. Target objects are categorically related to one another. The target objects and the distracting elements are particularly arranged on each game space in either a random or context based distribution. Through the identification, selection, and recall of the target objects, a user is able to strengthen their ability to process the target objects.
Claims13
A visual information targeting game comprises the steps of:
- providing a system comprising a user viewable display, a user input means, and a library;
- providing the library comprising a plurality of target sets and a plurality of distracters, wherein each target set of the plurality of target sets comprise categorically related target objects;
- providing a game session, wherein each game session comprises a first round and a second round;
- defining game parameters, wherein the game parameters comprise a difficulty setting and a game mode;
- retrieving a particular target set from the plurality of target sets and a plurality of distracters from the library;
- generating game spaces for the first round and second round of the game session using the particular target set and the plurality of distracters, wherein a first game space is generated for the first round and a second game space is generated for the second round;
- initiating the game session by displaying the first game space through a user viewable display;
- receiving selecting inputs, through the user input means, selecting target objects in the first game space;
- displaying the second game space through the user viewable display upon detecting completion of the first round;
- receiving selecting inputs, through the user input means, for previously selected target objects in the second game space;
- and
- ending game session upon detecting completion of the second round.
Dependencies are inferred from the claim text.