Power efficient attribute handling for tessellation and geometry shaders
AssigneeNVIDIA Corporation
InventorsZiyad S. HAKURA, Dale L. KIRKLAND
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AssigneeNVIDIA Corporation
InventorsZiyad S. HAKURA, Dale L. KIRKLAND
Estimating the term…
Attributes of graphics objects are processed in a plurality of graphics processing pipelines. A streaming multiprocessor (SM) retrieves a first set of parameters associated with a set of graphics objects from a first set of buffers. The SM performs a first set of operations on the first set of parameters according to a first phase of processing to produce a second set of parameters stored in a second set of buffers. The SM performs a second set of operations on the second set of parameters according to a second phase of processing to produce a third set of parameters stored in a third set of buffers. One advantage of the disclosed techniques is that work is redistributed from a first phase to a second phase of graphics processing without having to copy the attributes to and retrieve the attributes from the cache or system memory, resulting in reduced power consumption.
A method for processing attributes of graphics objects in a plurality of graphics processing pipelines, the method comprising:
A subsystem comprising:
A computing device comprising:
Dependencies are inferred from the claim text.