Multiplayer game using multiplayer characters
OwnerMark D. Wieczorekinventor
Life of this patent
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Abstract
System and methods are provided for implementing game play in a video game. A plurality of characters are provided, and a character may be captured and controlled by user for gameplay such as fighting, crafting, and the like. The capture and control is for a limited time, such as a predetermined time that is generally short compared to the overall game duration. After the predetermined time, the character is released and the user free to grab another character.
Claims25
A system for implementing a multiplayer game, comprising:
- a. a computing system having a capability for executing programming to implement gameplay in a game environment;
- b. memory in communication with the computing system, the memory comprising a plurality of profiles associated with characters in the game environment, the profiles including information about the class of the characters;
- c. memory in communication with the computing system, the memory comprising information associated with the position of a subject player character in the game environment;
- d. memory in communication with the computing system bearing computer readable instructions capable of determining the proximity of a user location point in the game environment to the subject player character;
- and
- e. memory in communication with the computing system bearing computer readable instructions capable of capturing and manipulating the subject player character if the proximity of the subject player character to the user location point is less than a user radius, the manipulating occurring for a predetermined time.
A computer-readable medium containing instructions which, when executed by one or more processors disposed in an electronic device, perform a method for operating a video game including multiple game characters, the method comprising the steps of:
- providing a game environment;
- providing a facility for the game characters to be captured by users for predetermined times, the game characters being captured when the game characters are less than a predetermined radius from a user location point.
A system for implementing a game, comprising:
- a. a profile module for handling a plurality of profiles associated with characters in the game environment, the profiles including information about characters;
- b. a position module for handling information associated with the position of a subject player character in the game environment;
- c. a proximity module for determining the proximity of a user location point in the game environment to the subject player character;
- d. a capture and manipulation module for capturing and manipulating the subject player character if the proximity of the subject player character to the user location point is less than a user radius, the manipulating occurring for a predetermined time.
Dependencies are inferred from the claim text.