Contest at a target game location
OwnerAnthony D. Bautistainventor
Life of this patent
Estimating the term…
Abstract
To conduct a contest, game parameters are downloaded from a server to a device in response to a player app being launched on the device. The player device displays available games that can be played by a player, the games including target game locations from which the games can be played. A player is allowed to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game. A jackpot prize is awarded to the player if the player is a winner of a game selected by the player. The player is entered in a raffle if the player is not the winner of the game selected by the player.
Claims20
A method for implementing a contest comprising:
- downloading game parameters from a server to a device in response to a player app being launched on the device;
- displaying, by the player device, available games that can be played by a player, the games including target game locations from which the games can be played;
- restricting a frequency at which the player can play each game;
- allowing a player to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game;
- awarding a daily deal to the player when the player checks in to the target game location and has not yet received the daily deal;
- awarding a jackpot prize to the player if the player is a winner of a game selected by the player;
- entering the player in a raffle if the player is not the winner of the game selected by the player;
- and,
- conducting the raffle when there are no longer check-ins available for the game.
A method for implementing a contest, the method conducted by a game server responsive to an administrator, the method comprising:
- providing for game parameters to be downloaded from the server to a device in response to a player app being launched on the device, wherein the player device displays available games that can be played by a player, the games including target game locations from which the games can be played;
- restricting a frequency at which the player can play each game;
- allowing a player to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game;
- awarding a daily deal to the player when the player checks in to the target game location and has not yet received the daily deal;
- awarding a jackpot prize to the player if the player is a winner of a game selected by the player;
- entering the player in a raffle if the player is not the winner of the game selected by the player;
- and,
- conducting the raffle when there are no longer check-ins available for the game.
A device that implements a contest comprising:
- network connectivity hardware that downloads game parameters from a server in response to a player app being launched on the device;
- a physical display that displays available games that can be played by a player, the games including target game locations from which the games can be played, wherein the device limits a frequency at which the player can play each game;
- and,
- input/output hardware that allows a player to select a game to play only when the player is within a predetermined distance of a target game location and when check-ins are still available for the game and allows the device to communicate with the player, wherein the device awards a daily deal to the player when the player checks in to the target game location and has not yet received the daily deal, wherein the device awards a jackpot prize to the player if the player is a winner of a game selected by the player, and wherein the device enters the player in a raffle if the player is not the winner of the game selected by the player, the raffle being conducted when there are no longer check-ins available for the game.
Dependencies are inferred from the claim text.