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US 2014/0155136 A1Published application
Electronic gaming device with auto-play functionality
AssigneeCadillac Jack
InventorJerish Augustine
Life of this patent
Estimating the term…
Abstract
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.
Claims17
An electronic gaming device comprising:
- a plurality of reels;
- one or more paylines formed on at least a portion of the plurality of reels;
- a memory, the memory including one or more auto-play game play structures;
- and
- a processor configured to initiate the one or more auto-play game play structures, the processor configured to stop one or more auto-play game structures based on one or more triggering events where at least one triggering event is based on a credit balance increasing to a specific number selected by a player;
- wherein an initiated auto-play game play structure is based on one or more profiles and wherein the one or more profiles are based on data relating to one or more players.
3 more elements
A method of providing gaming options via an electronic gaming device comprising:
- receiving one or more wagers on one or more paylines;
- receiving one or more auto-play signals;
- initiating one or more auto-play game structures;
- and
- stopping one or more structures based on one or more triggering events where at least one triggering event is based on a credit balance increasing to a specific number selected by a player;
- wherein an initiated auto-play game play structure is based on one or more profiles, the one or more profiles is based on data from a loyalty card and the one or more profiles are based on data relating to one or more players.
3 more elements
An electronic gaming system comprising:
- a server including a server memory and a server processor, the server memory including one or more auto-play game structures;
- and
- the server processor configured to initiate the one or more auto-play game structures, the server processor configured to stop one or more auto-play game structures based on one or more triggering events where at least one triggering event is based on a credit balance increasing to a specific number selected by a player;
- wherein an initiated auto-play game play structure is based on one or more profiles and wherein the one or more profiles are based on data relating to one or more players.
1 more element
Dependencies are inferred from the claim text.