A method of playing a card game between a banker and a plurality of players, comprising the steps of:
- (a) enabling said banker and said player to play a main game through a game machine by the steps of:
- (a.1) said game machine shuffling a standard deck of 52 cards plus four Joker cards, wherein said deck of cards includes a standard four suits of each of an ace, 2-10 cards, a Jack, a Queen, and a King;
- (a.2) said game machine dealing two cards to said banker and each of said players in a round to form a two-card hand;
- (a.3) said game machine determining a hand strength of each of said two-card hands, wherein said two cards in said two-card hand are categorized in one of a highest special hand class, a paired hand class, and a standard hand class, wherein in said highest special hand class, said two cards in said two-card hand are two Joker cards, wherein in said paired hand class, said two cards in said two-card hand are formed in pair, wherein in said standard hand class, said two cards are valued by a point total criteria, wherein a point total of said two cards of said two-card hand equals a unit digit of a sum of a numerical value of said two cards that said cards 2 to 9 are worth face value, aces are worth one point, card 10, Jack, Queen, King, and Joker card are worth zero;
- (a.4) in said standard hand class, if said point total of said two-card hand is lesser than a pre-set criteria, said game machine dealing a third card to said two-card hand to form a third card hand;
- (a.5) said game machine determining a hand strength of said three-card hand by forming said standard hand class that numerical values of said three cards of said three-card hand are sum, by forming said paired hand class with two of three cards in said three-card hand, or by forming said highest special hand class with two Joker cards in said three-card hand;
- (a.6) said game machine ranking said hand strength of said highest special hand class higher than said hand strength of said paired hand class which is higher than said hand strength of said standard hand class, wherein said hand strength of said paired hand class is ranked in the following order from highest to lowest:
- A-A, K-K, Q-Q, J-J, T-T, 9-9, 8-8, 7-7, 6-6, 5-5, 4-4, 3-3, 2-2, wherein said hand strength of said standard hand class is ranked according to said point value;
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- (a.7) said game machine determining a winner of said main game between said banker and said player by comparing said hand strength between said banker and said player, wherein when said hand strength of said banker is higher than said hand strength of said player, said banker wins said main game, wherein when said hand strength of said player is higher than said hand strength of said banker, said player wins said main game;
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- (b) enabling said banker and said player to play a side game with said main game through said game machine, which comprises the steps of:
- (b.1) said game machine determining a category of said hand of said banker in one of said highest special hand class, said paired hand class, and said standard hand class;
- (b.2) when said hand of said banker is categorized in said standard hand class, said game machine determining a highest value of said card of said banker as a single valuation card, wherein said hand strength of said card is ranked in the following order from highest to lowest, Joker, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2;
- (b.3) said game machine determining said point value and suite of said single valuation card of said banker, wherein said suites of spades and clubs are categorized in black color, wherein said suites of hearts and diamonds are categorized in red color;
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- (b.4) said game machine determining a winner of said side game in said round who places a bet on a banker's match option which has (i) a point value of said single valuation card, (ii) a color of said single valuation card, and (iii) whether said point value is odd or even.