Non-transitory computer-readable storage medium, game apparatus, game system, and game processing method
AssigneeNintendo Co., Ltd.
InventorsTeruyuki SHIMOYAMADA, Toru NAGIHASHI
Life of this patent
Estimating the term…
Abstract
In a game in which a game character in a game world is trained, a passerby corresponding to another player is caused to appear in a shopping center in the game world, in response to that other player information is received from an information processing apparatus owned by the another player. Further, a facility such as a training facility that trains the game character on behalf of the player appears in the shopping center, in response to that a player character operated by the player persuades the passerby.
Claims11
A non-transitory computer-readable storage medium having stored therein a game program for causing a computer of an information processing apparatus connected to an input device and a communication device to execute:
- a first training process of training a game character in a game world, based on an operation performed by a player on the input device;
- a reception process of receiving predetermined data from an information processing apparatus of another player via the communication device;
- and
- a training support process of activating a substitute training function capable of training the game character without depending on the first training process, or enhancing efficiency of training by the first training process, on at least a requirement that the predetermined data has been received by the reception process.
A game apparatus connected to an input device and a communication device, the game apparatus comprising:
- a first training section configured to train a game character in a game world in accordance with an operation performed by a player on the input device;
- a reception section configured to receive predetermined data from an information processing apparatus of another player via the communication device;
- and
- a training support section configured to activate a substitute training function capable of training the game character without depending on the first training section, or enhance efficiency of training by the first training section, on at least a requirement that the predetermined data has been received by the reception unit.
A game system comprising:
- an input device;
- a communication device;
- a first training section configured to train a game character in a game world in accordance with an operation performed by a player on the input device;
- a reception section configured to receive predetermined data from an information processing apparatus of another player via the communication device;
- and
- a training support section configured to activate a substitute training function capable of training the game character without depending on the first training section, or enhance efficiency of training by the first training section, on at least a requirement that the predetermined data has been received by the reception section.
A game processing method executed in an information processing apparatus connected to an input device and a communication device, the method comprising:
- executing a first training process of training a game character in a game world in accordance with an operation performed by a player on the input device;
- executing a reception process of receiving predetermined data from an information processing apparatus of another player via the communication device;
- and
- executing a training support process of activating a substitute training function capable of training the game character without depending on the first training process, or enhancing efficiency of training by the first training process, on at least a requirement that the predetermined data has been received by the reception process.
Dependencies are inferred from the claim text.