Method and apparatus for implementing video game and includes social darts
OwnerDamon Kyle Wayansinventor
Life of this patent
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Abstract
Described herein is a video game application that is executed on a first computing device, and related technologies for implementing the video game application. In the video game application, the user controls the direction of a simulated dart by tilting and/or otherwise moving a second computing device in different directions. The simulated dart traverses a terrain through conditions to hit a target displayed on the first computing device. To gain points in the video game application, the user must control the simulated dart to strike the target at certain locations.
Claims21
A method for implementing a video game, the method implemented in a computing device that includes a processor and memory device, the method comprising:
- providing a target on a first computing device;
- initiating an interaction between the first computing device and a second computing device, the second computing device providing the information to simulate the flight of a dart to the first computing device;
- responsive to the interaction, providing a marker on the target, which marker corresponds to the location to be struck by the dart as calculated from the information provided to the first computing device from the second computing device based on the position and tilt of the second computer device;
- and
- initiating a throw of the dart from the second computing device to the first computing device to strike the target, the initiating including transferring information from the second computing device to the first computing device that enables the first computing device to calculate where the simulated dart strikes the target.
A system for implementing a video game of darts on a computing device, the system comprising:
- a processor for displaying a target on the screen of the computing device;
- a communication interface for receiving information from other computing devices relative to the placement of a marker on a target and relative to the speed and angle of a dart thrown at the target;
- the processor calculating from the received information the location of the marker and displaying the marker on the target;
- and
- once the throw of the dart is initiated, the communications interface receives the speed of the throw, and the processor calculates the position where the dart strikes the target based on the speed of the throw and the placement of the marker.
A non-transitory computer readable medium having processor-executable instructions stored thereon which, when executed by at least one processor, will cause the at least processor to perform a method for implementing a video game, the method comprising:
- providing a target on a first computing device;
- initiating an interaction between the first computing device and a second computing device, the second computing device providing the information to simulate the flight of a dart to the first computing device;
- responsive to the interaction, providing a marker on the target, which marker corresponds to the location to be struck by the dart as calculated from the information provided to the first computing device from the second computing device based on the position and tilt of the second computer device;
- and
- initiating a throw of the dart from the second computing device to the first computing device to strike the target, the initiating including transferring information from the second computing device to the first computing device that enables the first computing device to calculate where the simulated dart strikes the target.
Dependencies are inferred from the claim text.