Systems and Methods For Applying Animations or Motions to a Character
AssigneeMicrosoft Corporation
InventorsKathryn Stone Perez, Alex A. Kipman, Jeffrey Margolis
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AssigneeMicrosoft Corporation
InventorsKathryn Stone Perez, Alex A. Kipman, Jeffrey Margolis
Estimating the term…
An virtual character such as an on-screen object, an avatar, an on-screen character, or the like may be animated using a live motion of a user and a pre-recorded motion. For example, a live motion of a user may be captured and a pre-recorded motion such as a pre-recorded artist generated motion, a pre-recorded motion of the user, and/or a programmatically controlled transformation may be received. The live motion may then be applied to a first portion of an the virtual character and the pre-recorded motion may be applied to a second portion of the virtual character such that the virtual character may be animated with a combination of the live and pre-recorded motions.
A computer-implemented method for blending motions, the computer-implemented method comprising:
A computer-readable storage medium having stored thereon computer executable instructions for blending motions, the computer executable instructions comprising instructions for:
A system for rendering a model of a user;
Dependencies are inferred from the claim text.