User Interface for Orienting New Users to a Three Dimensional Computer-Generated Virtual Environment
AssigneeNortel Networks Limited
InventorsJohn Chris Lynk, Arn Hyndman
Life of this patent
Estimating the term…
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AssigneeNortel Networks Limited
InventorsJohn Chris Lynk, Arn Hyndman
Estimating the term…
When new users are first introduced to virtual environments, the new users may be confused and uncertain as to how to interact with the virtual environment. Several new user orientation features have been added to the virtual environment user interface to help orient new users to the three dimensional computer-generated virtual environment and to prevent the new users from making common mistakes. Example beginning user orientation features include clearly distinguishing when the user is interacting with the virtual environment and when the user is interacting with virtual environment application controls, limiting the vertical field of view of the new user's Avatar to prevent the user from becoming stuck looking straight up or straight down, providing the user with visual feedback when switching between first and third person points of view, and providing the user with clear instructions as to how to control their Avatar and how to reenter the virtual environment.
A method of orienting a beginning user to a three dimensional computer-generated virtual environment supported by a virtual environment application, the method comprising the steps of:
Dependencies are inferred from the claim text.