System and method for self-evident multiuser content
AssigneeSony Online Entertainment LLC
InventorsShawn Lord, Andre Arsenault
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AssigneeSony Online Entertainment LLC
InventorsShawn Lord, Andre Arsenault
Estimating the term…
Systems and methods are provided to implement a technique for generating interactive events in a simulation, such as creating encounters in an online computer game. In one implementation, encounters are created based on the players and the environment and allow for interaction that is different for different players. Players can select encounters for interaction and choose how to handle the encounter. Encounters may have one or more objectives for participating players to resolve. The objectives for the same encounter may be different for different characters depending on the characteristics of the player characters. If multiple player characters interact with the same encounter, they may each be presented with different objectives, some or all of which may be competing. In addition, the objectives for an encounter may change depending on how other objectives are resolved.
A computer-readable medium, comprising instructions for causing a processor in an electronic device to perform a method of providing gameplay opportunities for a player character in a simulation, the simulation including a plurality of player characters and non-player characters, the method comprising:
A computer-readable medium comprising a system for providing gameplay opportunities for a player character in a multiplayer online game, the multiplayer online game including a plurality of player characters and non-player characters, the medium including the following modules:
Dependencies are inferred from the claim text.