Graphics system with embedded frame buffer having reconfigurable pixel formats
AssigneeNintendo Co., Ltd.
InventorsTimothy J. Van Hook, Farhad Fouladi
Life of this patent
Estimating the term…
Loading patent…
AssigneeNintendo Co., Ltd.
InventorsTimothy J. Van Hook, Farhad Fouladi
Estimating the term…
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.
1-28. (canceled)
A graphics processor, including:
A graphics system, comprising:
The graphics system of claim 33, wherein the YUV format is a YUV 4:2:0 format.
Dependencies are inferred from the claim text.