Physically present game camera
AssigneeDisney Enterprises, Inc.
InventorsJason Avent, Jonathan Gibson, Alkan Hassan, Richard Coles, Iain Gilfeather
Life of this patent
Estimating the term…
Abstract
A system and method for viewing objects within a virtual environment are disclosed. A virtual camera and an object exist within the virtual environment. The camera is focused on the object such that the user of the virtual environment sees the object from the perspective of the camera. The virtual camera and the object being view are subject to the physics based rules of the simulation environment.
Claims12
A method of viewing an object in a virtual environment comprising:
- setting a focus of a virtual camera on a physical object within the virtual environment, wherein the virtual camera is also within the virtual environment;
- and
- moving the virtual camera in response to a event while maintaining the set focus of the virtual camera, wherein the virtual camera and the physical object are configured to follow a set of physics based rules.
A system for simulating a physical environment comprising:
- a virtual environment comprising a set of physics based rules;
- a processor configured to:
- set a focus of a virtual camera on a physical object within the virtual environment, wherein the virtual camera is also within the virtual environment;
- and
- move the virtual camera in response to a event while maintaining the set focus of the virtual camera, wherein the virtual camera and the physical object are configured to follow a set of physics based rules.
A system for simulating a physical environment comprising:
- a virtual environment comprising a set of physics based rules;
- a physical object within the virtual environment, configured to follow the set of physics based rules;
- and
- a virtual camera within the virtual environment, configured to follow the set of physics based rules, wherein the virtual camera is configured to remain focused on the physical object.
Dependencies are inferred from the claim text.