Adjustable gaming display and related methods
AssigneeBally Gaming, Inc.
InventorVijay Krishna Kompella
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Abstract
Methods for tailoring a gaming machine to a player are disclosed herein. According to one method, a first gaming machine receives a player input via a player interface to tilt a display. The display pivots about a horizontal axis of the display in response to the player input from the player interface, and data related to the position of the display is saved. The data is then associated with a player identifier for future use on the first gaming machine or a gaming machine having a similar display configuration.
Claims18
A method for tailoring a gaming machine to a player, the method comprising:
- receiving a player input via a player interface to tilt a display on a first gaming machine;
- pivoting the display about a horizontal axis of the display in response to the player input from the player interface;
- saving data relating to the position of the display;
- and
- associating the data with a player identifier for future use on the first gaming machine or a gaming machine having a similar display configuration.
A method for customizing a gaming machine to a player, the method comprising:
- receiving a player input via a player interface to tilt a display on a first gaming machine;
- pivoting the display about a horizontal axis of the display in response to the player input from the player interface;
- saving data relating to the position of the display;
- associating the data with a player identifier for future use on the first gaming machine or a gaming machine having a similar display configuration;
- receiving the player identifier on a second gaming machine;
- determining whether the data relating to the position of a display is applicable to the second gaming machine;
- and
- automatically pivoting the display to the position associated with the player identifier when the data is applicable to the second gaming machine.
A method for customizing a gaming machine to a player, the method comprising:
- identifying a top of the player's head relative to an adjustable display;
- pivoting the adjustable display to a position such that the player's line of sight is approximately perpendicular to the display;
- and
- saving data to a player account, wherein the data includes the position of the adjustable display.
Dependencies are inferred from the claim text.