Gaming device having transformable wild symbols or cards with wild signal indicators
AssigneeIgt
InventorJoseph E. Kaminkow
Life of this patent
Estimating the term…
Abstract
A gaming device having a transformable wild symbol or card on a set of reels or a transformable wild card in a set of cards, wherein the transformable wild symbol or card provides a signal to a player through a wild indicator or a non-wild indicator. The wild indicator indicates that the transformable wild symbol or card is in a wild state. The non-wild indicator indicates that the transformable wild symbol or card is in a non-wild state. In a wild state, the transformable wild symbol or card acts as a wild symbol or card on a set of reels, or a wild card.
Claims59
A gaming system comprising:
- at least on input device;
- at least one display;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game:
- (a) display a plurality of symbols including a transformable wild symbol, said transformable wild symbol having:
- (i) a plurality of states including a wild state and a non-wild state, and
- (ii) a plurality of indicators including a wild indicator configured to indicate the wild state and a non-wild indicator configured to indicate the non-wild state;
- (b) determine whether the transformable wild symbol is in the wild state or the non-wild state;
- (c) if the transformable wild symbol is in the wild state, cause the wild indicator to indicate the wild state and cause the transformable wild symbol to function as one of the other symbols;
- (d) if the transformable wild symbol is not in the wild state, cause the non-wild indicator to indicate the non-wild state;
- (e) evaluate the displayed symbols for any winning symbols or symbol combinations;
- and
- (f) display awards associated with any displayed winning symbols or symbol combinations.
A gaming system comprising:
- at least on input device;
- at least one display;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game:
- (a) provide a plurality of symbols, said symbols including a transformable wild symbol having a plurality of states including a wild state and a non-wild state;
- (b) generate a subset of the symbols;
- (c) determine whether the subset includes the transformable wild symbol;
- (d) if the subset includes the transformable wild symbol:
- (i) determine if the transformable wild symbol is in the wild state or the non-wild state,
- (ii) cause a wild indicator associated with the transformable wild symbol to indicate the wild state if the wild transformable symbol is in the wild state,
- (iii) cause a non-wild indicator associated with the transformable wild symbol to indicate the non-wild state if the wild transformable symbol is in the non-wild state, and
- (iv) cause the transformable wild symbol to function as one of the other symbols if the transformable wild symbol is in the wild state;
- (e) determine whether any winning symbol or symbol combination is displayed;
- and
- (f) provide an award if any winning symbols or symbol combination is displayed.
A method for operating a gaming system, said method comprising:
- (a) displaying a plurality of symbols including a transformable wild symbol, said transformable wild symbol having:
- (i) a plurality of states including a wild state and a non-wild state, and
- (ii) a plurality of indicators including a wild indicator configured to indicate the wild state and a non-wild indicator configured to indicate the non-wild state;
- (b) determining whether the transformable wild symbol is in the wild state or the non-wild state;
- (c) if the transformable wild symbol is in the wild state, causing the wild indicator to indicate the wild state and causing the transformable wild symbol to function as one of the other symbols;
- (d) if the transformable wild symbol is not in the wild state, causing the non-wild indicator to indicate the non-wild state;
- (e) evaluating the displayed symbols for any winning symbols or symbol combinations;
- and
- (f) displaying awards associated with any displayed winning symbols or symbol combinations.
A method for operating a gaming system, said method comprising:
- (a) providing a plurality of symbols, said symbols including a transformable wild symbol having a plurality of states including a wild state and a non-wild state;
- (b) generating a subset of the symbols;
- (c) determining whether the subset includes the transformable wild symbol;
- (d) if the subset includes the transformable wild symbol:
- (i) determining if the transformable wild symbol is in the wild state or the non-wild state,
- (ii) causing a wild indicator associated with the transformable wild symbol to indicate the wild state if the wild transformable symbol is in the wild state,
- (iii) causing a non-wild indicator associated with the transformable wild symbol to indicate the non-wild state if the wild transformable symbol is in the non-wild state, and
- (iv) causing the transformable wild symbol to function as one of the other symbols if the transformable wild symbol is in the wild state;
- (e) determining whether any winning symbol or symbol combination is displayed;
- and
- (f) providing an award if any winning symbols or symbol combination is displayed.
Dependencies are inferred from the claim text.