Tile Based Graphics Rendering
AssigneeST-Ericsson SA
InventorKornelis Meinds
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AssigneeST-Ericsson SA
InventorKornelis Meinds
Estimating the term…
A graphics system for tile-by-tile converting of vertex data into output images for displaying on a screen. The vertex data represents objects by a set of polygons and comprises 3D space coordinates for each vertex (q1,q2, . . . ,q12) in the image. A polygon is constituted of at least three vertices (q1,q2, . . . ,q12). The system comprises a tile processor, for subdividing the image into a plurality of tiles (t21,22,t23) and for determining polygon strips (q1-q12), comprising a sequence of polygons. The tile processor is also operative to determine sub-strips (q3-q10) for each polygon strip (q1-q12). Each sub-strip (q3-q10) comprises those polygons of the polygon strip (q1-q12) which at least partly overlap a single one of the tiles (t21,22,t23). For processing a tile (t21,22,t23), only the sub-strips (q3-q10), i.e. the polygons covering that tile (t21,22,t23), have to be processed.
A graphics system for tile by tile converting of vertex data into output images for displaying on a screen the vertex data representing objects by a set of polygons, a polygon being constituted of at least three vertices the system comprising:
A method for tile by tile converting of vertex data into output images for displaying on a screen the vertex data representing objects by a set of polygons, a polygon being constituted of at least three vertices, the method comprising the steps of:
Dependencies are inferred from the claim text.