Board game
OwnerKieran Trass, Steven McMenmyinventors
Life of this patent
Estimating the term…
Abstract
The present invention teaches the fundamentals of wealth creation in the context of a game. Each player at the start of the game is assigned financial goals and a predetermined amount of “cash”. The player who first achieves their financial goal wins the game. The game includes an economic cycle clock with a moveable hand having sectors representing the boom, slump and recovery phases of the economic cycle respectively. The game also includes three sets of cards one set of each for each phase of the economic cycle clock. Each set of cards is broken up into subsets designated “opportunity”, “change” and “wild” cards.
Claims32
A board game played by two or more players which teaches the fundamentals of wealth creation, wherein each player at the start of the game is assigned financial goals and a predetermined amount of “cash” with the player who first achieves his financial goal winning the game, said board game including:
- a game board having marked thereon a first playing track, said track being divided into sequential spaces;
- at least two distinct game tokens, one for each player, which are moved along said track;
- an economic cycle clock on said board with a movable hand, said clock having sectors representing boom, slump and recovery cycles respectively;
- a plurality of cards to be shared by all players of said board game and to be drawn by individual players, said cards marked with indica, and comprising a first set of cards corresponding to the boom cycle of the said clock, a second set of cards corresponding to the slump cycle of the said clock, and a third set of cards corresponding to the recovery cycle of said cycle clock, each set of said cards for each cycle of said clock comprising a first sub set of cards designated “opportunity” cards, a second sub set of cards designated “wild” cards, and a third set of cards designated “change” cards;
- one or more dices rolled by players to obtain an indication of which space on said track they should place their token;
- said spaces containing directions as to which sub-set of cards a player must draw from (the set being determined by the cycle indicated by said clock) and at least one space containing directions for a player whose token lands on it to be paid a predetermined amount of cash;
- said opportunity cards representing a purchase which a player may make when they draw said opportunity card;
- said change cards when drawn by a player including instructing that player to alter position of said movable hand.
A method of teaching the fundamentals of wealth creation by playing a board game wherein each player at the start of the game is assigned financial goals and a predetermined amount of “cash” wherein each player's financial position is tracked using a financial position sheet, with the player who first achieves their financial goal winning the game, said board game including:
- a game board having marked thereon a first playing track, said track being divided into sequential spaces;
- at least two distinct game tokens, one for each player, which are moved along said track;
- an economic cycle clock on said board with a movable hand, said clock having sectors representing boom, slump and recovery cycles respectively;
- a plurality of cards to be shared by all players of said board game and to be drawn by individual players, said cards marked with indicia, and comprising a first set of cards corresponding to the boom cycle of the said clock, a second set of cards corresponding to the slump cycle of the said clock, and a third set of cards corresponding to the recovery cycle of said cycle clock, each set of said cards for each cycle of said clock comprising a first sub set of cards designated “opportunity” cards, a second sub set of cards designated “wild” cards, and a third set of cards designated “change” cards;
- one or more dices rolled by players to obtain an indication of which space on said track they should place their token;
- said spaces containing directions as to which sub-set of cards a player must draw from (the set being determined by the cycle indicated by said clock) and at least one space containing directions for a player whose token lands on it to be paid a predetermined amount of cash;
- said opportunity cards representing a purchase which a player may make when they draw said opportunity card;
- said change cards when drawn by a player including instructing that player to alter position of said movable hand.
A game for teaching the fundamentals of wealth creation to players, said game comprising:
- means to assign an initial financial position and goals to each player at the commencement of the game;
- indicia of a first set of events, each event potentially affecting a player's financial position;
- means to indicate a current phase of an economic cycle, said economic cycle having two or more different phases;
- indicia of a second set of events, a subset of said second set of events being associated with each phase of said economic cycle, each event potentially affecting a player's financial position;
- and means to track each player's financial position from said initial position as said first set of events and said second set of events affect a player's financial position
A game for teaching the fundamentals of wealth creation to players, said game comprising:
- indicia of a first set of events, each event potentially affecting a player's financial position;
- means to indicate a current phase of an economic cycle, said economic cycle having two or more different phases;
- indicia of a second set of events, a subset of said second set of events being associated with each phase of said economic cycle, each event potentially affecting a player's financial position;
- means to track each player's financial position;
- employed in a process of play comprising the steps of:
- i. assigning an initial financial position and goals to each player at the commencement of the game;
- ii. players in turn being pseudo-randomly affected by said first or second set of events;
- iii. tracking the affect of said events on each players financial position;
- and iv. repeating steps ii and iii until a players achieves said goal.
A game for teaching the fundamentals of wealth creation to players, said game comprising:
- indicia of a first set of events, each event potentially affecting a player's financial position;
- indicia of a second set of events each event potentially affecting a player's financial position;
- means to track each player's financial position;
- employed in a process of play comprising the steps of:
- i. assigning an initial financial position and goals to each player at the commencement of the game;
- ii. players in turn being pseudo-randomly affected by said first or second set of events;
- iii. tracking the affect of said events on each players financial position;
- and iv. repeating steps ii and iii until a players achieves said goal;
- characterised in that said game includes means to indicate a current phase of an economic cycle, said economic cycle having two or more different phases, wherein a subset of said second set of events is associated with each said economic phase and said economic phase affecting which subset of said second set of events affects said players.
Dependencies are inferred from the claim text.