Online electronic game based- e-commerce and data mining system
OwnerFrank Bigottinventor
Life of this patent
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Abstract
A discount selling platform in the form of an Internet web site is disclosed, wherein consumers play games to earn discounts on products purchased from the system, with the amount of the discount based on how well the games are played. Additionally the system is a consumer data mining web site, which collects personal information such as email address and demographic information from the users of the system before they are allowed to participate in said games.
Claims20
An ecommerce promotional tool, comprising:
- a discount selling platform for selling products or services in the form of an Internet web site;
- and
- online web-based Internet games coupled to the discount selling platform;
- wherein users play the games to earn discounts on the products or services purchased from the platform and wherein the discounts are directly related to scoring of the games played.
An ecommerce promotional method, comprising:
- selling products or services on an Internet web site;
- associating online web-based Internet games with the products or services;
- allowing users that play the games to earn discounts on the products or services purchased from the ecommerce promotional tool;
- and
- directly relating the discounts of the products or services to scores of the games played.
In a web-based Internet environment with plural clients connected to a server for conducting ecommerce transactions, a method comprising:
- offering products or services via the web-based Internet environment;
- associating plural interactive web-based Internet games with the products or services;
- directly associating discounts of designated products or services with scores of the games played;
- allowing specified users to purchase the products or services at the discounts;
- and
- providing a portion of the games as time-based games.
The method of 16, further comprising creating asynchronous competitions of a portion of the time-based games between plural users and wherein a winner of the time-based games is determined as the user that has a fastest game completion time.
Dependencies are inferred from the claim text.