Interactive training system for packing
OwnerWilliam Hatcher, Roger Ruetteninventors
Life of this patent
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OwnerWilliam Hatcher, Roger Ruetteninventors
Estimating the term…
A computer game paradigm is used to train trainees in the skill of packing shopping bags. A number of items appearing on a conveyor in the computer game are packed into one or more bags in accordance with user input gestures of the trainee using graphical user interface techniques. The trainee is able to rotate items to make them fit within a bag in relation to positions of other items already within the bag. In addition, the trainee is able to move items within the bag to occupy different positions within the lateral boundaries of the bag. The computer game can be served through a computer network, such as the Internet or a LAN, as an applet or otherwise active web page. Accordingly, the trainee can practice or completely self-teach the skills of bagging from the comfort and convenience of any computer connected to such a network.
A method for training a user to perform a task which includes movement of two or more items from a randomized state to an organized state, the method comprising:
A computer readable medium useful in association with a computer which includes a processor and a memory, the computer readable medium including computer instructions which are configured to cause the computer to train a user to perform a task which includes movement of two or more items from a randomized state to an organized state by:
A computer system comprising:
Dependencies are inferred from the claim text.